![]() ![]() If the latter, go mainly Wizard anyway, but invest more heavily in Rogue as I say, a little Rogue goes a long way, so a bit more Rogue goes an equal amounr further. Do you want to be a caster with some Rogue-ish tricks, or do you want to be a Rogue with some magical tricks? If the former, dip some Rogue a little Rogue goes a long way. They can learn Wizard cantrips and Wizard spells of the Illusion or Enchantment schools of magic. The trickster is a common stock character in folklore and popular culture.A clever, mischievous person or creature, the trickster achieves goals through the use of trickery. 17/3 is really a Wizard with a Rogue dip, but can still have that "old-school" Thief/Wizard feel.Īt the end of the day, it comes.down to whether you want to mainly be a Rogue or a Wizard. Arcane Trickster Rogues are the only Rogue subclass that gets access to spellcasting, and they’re widely considered a top-tier subclass thanks to this feature alone. The trickster figure Reynard the Fox as depicted in an 1869 childrens book by Michel Rodange. You might want to consider giving more focus to Wizard though 14/6 gives you 8th lvl spells and enough Rogue to feel like one. With an effective "caster level" of 14 at character level 20, you'll be playing with 7th level spells at your top end.just good enough to play with the big boys. Since we already have another full Witch, it’s not too bad to just have another source of Evil Eye. If your primary focus is being a caster with some Rogue-ishness, as your IWD character likely was, you'll want to aim at something like Wizard 11/Arcane Trickster 9. Pure Arcane Trickster is good, but don't fool yourself into thinking it's anywhere near a full-caster, or even a half-caster like you'd (effectively) get in Baldurs Gate/Icewind Dale. Start Rogue up to 5, then dip Bladesinger 3 (Mirror Image), then level up as you prefer: Wizard first to get nice spells, including self buff, or Rogue first for better damage, defense and Magical Ambush? They are considered a half-caster, only getting spell slots up to 4th level, and have a maximum of 11 spell slots at 20th level. The spells Arcane Trickster’s learn are mainly from the enchantment and illusion school. You can qualify to be an arcane trickster by combining levels of the ninja or rogue classes with either the bard, magus, sorcerer, summoner or wizard. Stack this with Bladesinger and you will be a golden boy for your party, a living nightmare for your enemies. Arcane Tricksters are rogues that gain access to spells from the wizard spell list. ![]() Whatever happens, I would suggest taking Arcane Trickster at least to 11 though: you get Magical Ambush which is gravy with many spells, and Reliable Talent is always a great thing to have. What do y'all think?Hi!Īnswer seems simple to me: if you like spellcasting, then you want a balanced multiclass. If I favor rogue, I miss out on the high level spells I want to eventually get, but if I favor wizard, I miss out on the high sneak attack damage later on. I was thinking of making one of my classic characters from when I used to play Icewind Dale a bunch, who was a Gnomish Illusionist/Thief and while I was looking it over for 5e I started to wonder if it was worth multiclassing or just going with the arcane trickster instead. ![]()
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